cl_showpos - Shows the map coordinates and movement speed of the player.cl_showfps - Shows framerate (off/real-time/rounded).cl_showbackpackrarities - Turns color-coded items in trade off/on.cl_ragdoll_physics_enable - Determines whether bullets, explosives, and attacks will interact with ragdolls (Default: 1).cl_ragdoll_fade_time - Sets time until ragdolls disappear (client-side only), default is 15 seconds.cl_ragdoll_collide - Turns ragdoll collisions on/off (client-side only).cl_new_impact_effects - Turns new, better looking impact effects off/on, most noticeable on glass (Default: 1).cl_mvm_wave_status_visible_during_wave - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on.cl_interp_ratio - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2).cl_interp - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.0303, while for projectiles/flames 0.0152 is good (Default: 0.1).cl_hud_playerclass_use_playermodel - Sets whether or not the player's model is used on the HUD (Default: 1).cl_flipviewmodels - Sets viewmodels normal/inverted(left-handed) - does not work while connected to a server (can also be changed from advanced options) (Default: 0).cl_first_person_uses_world_model - Sets full-body awareness mode off/on (for use with VR headsets) (Default: 0).cl_drawhud - Hides/shows the HUD - sv_cheats 1 required (Default: 1).example: "crosshair1" (can also be changed from Multiplayer options) (Default: "") cl_crosshair_file - Sets crosshair picture.cl_cloud_settings - Turns syncing of config files with the Steam cloud off/on (Default:1).cl_burninggibs - Turns burning gibs off/on (Default: 0).cl_cmdrate - Max number of command packets sent to server per second (Default: 30).cl_autorezoom - Turns Sniper Rifle re-zoom off/on (can also be changed from advanced Options) (Default: 0).cl_autoreload - Turns automatic reloading off/on (can also be changed from advanced Options).cl_ask_favorite_opt_out - Turns question whether to favorite a server after leaving after a longer amount of time off/on (Default: 0).cl_ask_blacklist_opt_out - Turns question whether to blacklist a server after leaving after a short amount of time off/on (Default: 0).That's all there is to this guide.List of useful console commands cl_ commands The mp_restartgame command restarts the game, so that the changes take effect: The mp_roundtime command sets the time of rounds in all other games: The mp_roundtime_hostage command sets the time of rounds in hostage games: The mp_roundtime_defuse is used to set the time of rounds in competitive and casual demolition (normal) games: If you want to know what each of those commands in the above list does, below they are explained.Īs we aren't sure what type of game you (the reader) wants to give unlimited round time in, we set the round time to 60 minutes (the highest it can be) for all three possible game modes. If you're practicing and also want the ability to buy at any time, from any location in the map, entering the following command would do that: Mp_roundtime_defuse 60 mp_roundtime_hostage 60 mp_roundtime 60 mp_restartgame 1 Copy You can open the console by pressing ` (grave) or ~ (tilde) on your keyboard.Įntering the following line of commands (copy and paste) into the console would give you an infinite round time and restart the game automatically: This can be done under "Game Settings" in the settings menu (view our guide for more help). In order to use console commands, the developer console needs to be enabled. With commands, you can extend the duration of round to make it longer or practically unlimited. When practicing in an offline game or private server, it definitely isn't convenient for the round to end just shy of two minutes after it started. Infinite Round Time Commands Good for practice!
0 Comments
Leave a Reply. |