It's available on Steam for £20/€21/$25, with the developer undecided on whether the price will increase any at launch next year. If nothing else, the idea of invading a competitive RTS match as a neutral jerk unit appeals to me on a deep, fundamental level.Įxecutive Assault 2 is out now in early access. With any luck I'll be able to get a handle on the game over the weekend, but failing that, I'll be keeping a close eye on this one. The first game was well received, and the sequel already seems decently populated for an indie strategy game. While my sludgy Friday afternoon brain is preventing me diving any deeper into Executive Assault 2, it seems interesting. Right now there's 60 researchable items on the tech tree, with 100 planned by launch, and more units coming. There's also plans for a user interface overhaul, and a lot of the current placeholder assets will be replaced with bespoke content by the time the game launches. On top of a proper single-player campaign and map editor, there's also plans to let players invade online matches in progress as neutral 'protester' units. There's also the option to play exclusively as a combat unit, either in the service of an AI commander, or working for another player.Įxecutive Assault 2 is expected to remain in early access for another 6-12 months, and there's a lot coming to the game in that time. In the little bit I've played so far, I spent most of it fumbling around the interface trying to figure out how to add modules to my base. All of the easy in-roads to the game are planned for the final version, but unless you're familiar with the original game you may want to hold off. There's a very limited in-game tutorial, and no campaign mode, just multiplayer and skirmishes against the AI. Right now, Executive Assault 2 has a bit of a learning curve. Careful: rival corporations and rebellious protestors will do all they can to thwart your aspirations of intergalactic. Below, a little video peek at the game, including some impressive fleet combat. In the sequel, you're juggling all that and the third dimension as the battle moves into space. In the first game, players commanded a robot army RTS-style to take down your corporate rival's CEO, leading from the front in FPS combat. ![]() Making its early access debut yesterday, it's a sequel to Hesketh Studios's 2015 Executive Assault. I could maybe handle a basic RTS, or maybe an FPS but not this complex hybrid of both plus space combat. Let’s hope it becomes more user-friendly as time goes on.My brain is not up to playing Executive Assault 2 today. I’m going to keep an eye on the game, though. ![]() However, it doesn’t make any effort to explain itself, leaving me unsure as to how I’m supposed to even play. It has a great concept and some extremely cool gameplay mechanics. Overall, E xecutive Assault 2 is not something I currently enjoy playing, but that could definitely change as development moves along. The single-player mode also offers difficulty options for the AI, ranging from ‘are they awake?’ to ‘make it stop!’ Trust me, waiting for some ships to be built while you’re getting torn to pieces isn’t exactly a joyous experience. For instance, you can massively reduce the amount of time it takes to build things. You can tweak various aspects of the game in both single-player and multiplayer too. The current single-player mode doesn’t really offer anything to sink your teeth into for long, even though it has a good amount of options. There’s definitely a lot of room for a fun campaign that takes elements of the current CEO vs CEO design and transforms it into some enthralling gameplay. This Game Could Shape Up To Be Really SomethingĮxecutive Assault 2 has a story mode in the works, and due to the nature of the game, I’m pretty excited to see how it turns out. While Executive Assault 2 isn’t likely to attract anyone purely interested in FPS games, the combat is certainly functional. As far as movement and aiming go, it’s exactly as you’d expect. The guns are of the laser variety, and if you have a light sensitivity, you’re absolutely not going to be able to look at your screen when you fire them. On the action front, all troops, robots, and even CEOs are armed with guns. Strategy fans should be very pleased with the available options in regards to tactical considerations. You can also choose the exact power distribution of your base in order to best suit your needs. For instance, while the cruisers turn extremely slowly, they’re much more helpful in protecting your base during an assault than the smaller starfighters are. And there’s also a wide variety of different ships that are useful in certain circumstances. There’s a large amount of variability and customization options for your base. Suffice to say, Executive Assault 2 is extremely complicated. ![]() Executive Assault 2 Barely Explains Anything
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